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LMG3864 Games
@LMG3864@mastodon.gamedev.place  ·  activity timestamp last week

Today's Aerostrike progress report:

1) Working on adding a menu system. Most basic features are in place.
2) Ended up changing the project's resolution, and playtesting a new art style with 2x2 pixel sprites in the background. Also updated several systems.

#metroidvania #bullethell #indiegame #gamedev

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A WIP gameplay clip of Project MF-02, showcasing the new resolution and updated placeholders. The older version worked with a base resolution of 960x720, and sprites were made with 1x1 pixels. This new version uses a resolution of 1280x720, and 2x2 pixel sprites. The new resolution works better for collision objects (the white squares), AI pathfinding, and camera control. Sprites also look better, even when deformed by window size and sprite rotation.
A WIP gameplay clip of Project MF-02, showcasing the new resolution and updated placeholders. The older version worked with a base resolution of 960x720, and sprites were made with 1x1 pixels. This new version uses a resolution of 1280x720, and 2x2 pixel sprites. The new resolution works better for collision objects (the white squares), AI pathfinding, and camera control. Sprites also look better, even when deformed by window size and sprite rotation.
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